Supercross Stadium – Mx Matchup
- Project: Ricky Carmichael's Motocross Matchup
- Platform: iPhone/iPad
- Textures: 4 diffuse (stadium, L.E.D's, lights, jumbotron), 2 lightmaps (stadium/jumbotron)
- Triangles: 5000 (stadium), 900 (jumbotron)
>View Textures Used...
The Ambient Occlusion maps were used within each element's diffuse texture, as a Multiply layer. The Lightmaps were used by the shader to light the objects, in UVChannel 1, and the diffuse textures in UVChannel 2.
The Ambient Occlusion maps were used within each element's diffuse texture, as a Multiply layer. The Lightmaps were used by the shader to light the objects, in UVChannel 1, and the diffuse textures in UVChannel 2.