Farms and Buildings
- Project: BAJA: Edge Of Control - THQ
- Platform: Xbox 360, PS3
- In Charge Of: Modeling and Texturing farm buildings
- Textures: 5 diffuse, 5 normal maps, 3 shaders
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The levels in BAJA: Edge Of Control were all over 9 square miles in size, and needed plenty of world objects to populate them. We outsourced most of the world objects for all the levels, but I really wanted to create some of my own for the Canyon De Chelly level I was in charge of.
So I created a set of different farm looking buildings, which would all use the same textures for the most part so I didn't have to use too many different textures, as the size for each level was already getting close to our limits.