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Supercross Stadium – Mx Matchup

  • Project: Ricky Carmichael's Motocross Matchup
  • Platform: iPhone/iPad
  • Textures: 4 diffuse (stadium, L.E.D's, lights, jumbotron), 2 lightmaps (stadium/jumbotron)
  • Triangles: 5000 (stadium), 900 (jumbotron)
>View Textures Used...

The Ambient Occlusion maps were used within each element's diffuse texture, as a Multiply layer. The Lightmaps were used by the shader to light the objects, in UVChannel 1, and the diffuse textures in UVChannel 2.


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