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Farms and Buildings

  • Project: BAJA: Edge Of Control - THQ
  • Platform: Xbox 360, PS3
  • In Charge Of: Modeling and Texturing farm buildings
  • Textures: 5 diffuse, 5 normal maps, 3 shaders

The levels in BAJA: Edge Of Control were all over 9 square miles in size, and needed plenty of world objects to populate them. We outsourced most of the world objects for all the levels, but I really wanted to create some of my own for the Canyon De Chelly level I was in charge of.

So I created a set of different farm looking buildings, which would all use the same textures for the most part so I didn't have to use too many different textures, as the size for each level was already getting close to our limits.